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Post by n64billy on May 4, 2009 0:19:26 GMT -5
Thanks Eternalyoshi! As for your problem, it might be similar to one I had when first using ASH.
If a texture had +1 or +2's, an error would come up saying that the indexed colours were being naughty. I taught them a lesson by opening the files, indexing them and re-running step 2.
Perhaps you've got a similar problem?
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Post by eternalyoshi on May 5, 2009 10:48:52 GMT -5
I'll check later today, but this texture is not a +1 or +2 texture.
Also, stash doesn't ask me if I want to include this texture as if it had a pallette.
Indexing doesn't help.
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Post by bigsharkz on May 7, 2009 17:58:48 GMT -5
I'll check later today, but this texture is not a +1 or +2 texture. Also, stash doesn't ask me if I want to include this texture as if it had a pallette. Indexing doesn't help. I had this error once. I know the problem. Did you resize it? I did that by mistake and since the tga was bigger, it said that.
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Post by neontogepi on May 7, 2009 19:57:31 GMT -5
When STASH extracts, it extracts models too in a different folder. Drag it to your desktop before step 1 finishes and deletes it. Errors for Shadow Moses Island when running step 2. 016_NK_glass_01 error: TCCheckMipMapConvParams: numLOD is greater than image 0 minimum dimension TCSetImageMipMap: Invalid LOD range for image 0 How'd this happen if I didn't touch it? to solve it. 1. Make second stash folder with tools and shiz. 2. Put pac ur editting in dat folder 3. Copy the .tga from the file where it stopped in stash. 4. Go back to the usual stash folder. 5. Go into the problamatic one. 6. Delete the tga in there 7. Paste .tga from the other stash. 8. Run step 2. IDK if you can edit it again. You can get this problem without even editting it btw. It worked for me.
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Post by eternalyoshi on May 9, 2009 20:30:29 GMT -5
Sigh... I got the SAME ERRORS for 17NK_light_01 and 18N_base_01.
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Post by n64billy on May 11, 2009 1:23:20 GMT -5
<-- OFF TOPIC --> Make second stash folder with tools and shiz. I have never seen someone besides friends from school use the word shizz! =D
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Post by greenghost21 on May 16, 2009 21:23:02 GMT -5
Does anyone know if this can work on a mac? And if so, how? I want to make Stage Textures.
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VILE
Global Moderator
Posts: 653
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Post by VILE on May 22, 2009 22:24:26 GMT -5
Hanenbow doesn't work for me, AT ALL!
It always says the tgas are too big, even when i extract it and straight after try to compile it. Anyone else having hanenbow related problems?
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Post by eternalyoshi on May 22, 2009 23:50:55 GMT -5
I notice something odd. When I used SSBBarc to extract STGMETALGEAR_00.PAC and out came 001.bin. I put 001.bin in SSBBarc and renamed the resulting file into 001.pac.
When I use it in regular ASH it extracts, but in a different order. Maybe stash extracts SMI correctly but NUMBERS them wrong, causing the tga too big error.
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Post by blazingkatakiri on May 27, 2009 3:29:12 GMT -5
Can anyone help me make this transparent? *points to shrubs & green & black pillars (vines)* I've never actually had to make anything transparent before except for CSS portraits. :/ The clouds & yellow glow all worked fine when I used black. D:
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