plasmakirby
Kitty Corp.© Admin
Plasma Power!
Posts: 298
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Post by plasmakirby on Apr 25, 2009 7:50:39 GMT -5
Ultraviolet pirate ship The Future Dreamland Convexity Realm
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Post by n64billy on Apr 25, 2009 8:55:45 GMT -5
Very nice plasmakirby! I love the dreamland idea (Needs a bit of fixing but ;P)
(((STILL LOOKING FOR A WAY TO EXTRACT STAGE MODELS!)))
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plasmakirby
Kitty Corp.© Admin
Plasma Power!
Posts: 298
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Post by plasmakirby on Apr 25, 2009 9:13:51 GMT -5
thanks! yeah, the dreamland was a quickie, and i'm not used to the textures
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Post by n64billy on Apr 25, 2009 9:20:47 GMT -5
You're not used to them? I'd think you would be by now with the ones you've made so far. OH OH OH! Plasma, add me to MSN please
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Post by moosehunter on Apr 25, 2009 16:50:56 GMT -5
MAJOR disadvantage to using Stage ASH: if the modified compressed 001.bin is larger than the original compressed 001.bin it does not expand the PAC to fit the new textures but instead tells you to make your textures more compressible. I think I'll stick with manual hexing for now
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Apr 25, 2009 16:57:09 GMT -5
MAJOR disadvantage to using Stage ASH: if the modified compressed 001.bin is larger than the original compressed 001.bin it does not expand the PAC to fit the new textures but instead tells you to make your textures more compressible. I think I'll stick with manual hexing for now I didn't think there was a way to expand the pac. If there was... it could easily be implemented into STASH.
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Post by illinialex24 on Apr 25, 2009 17:01:55 GMT -5
Ohh, I'm waiting for a 1.1
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Post by neontogepi on Apr 25, 2009 17:21:15 GMT -5
I've made so many with this but i can't test them till monday. Dimentio's Castle, Pokemon Stadium on the Subspce Emissary, and more...
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Post by shinobi3 on Apr 25, 2009 18:04:40 GMT -5
is there a tutorial on this somewhere? no matter what, the stage freezes without a beeping noise.
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Post by moosehunter on Apr 25, 2009 18:19:09 GMT -5
I didn't think there was a way to expand the pac. If there was... it could easily be implemented into STASH. I've had to expand the pac on most of ESH's stages There's a little 3 byte set before each file starts that corresponds to the size of it
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