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Post by n64billy on Apr 26, 2009 9:00:43 GMT -5
Ewwwww @ that post.... Anyways, has anyone found a way to get the damn stage models yet? Smash boards > general brawl talk > smash workshop > brawl model extractor (ais) You're not understanding me are you... What file do I need to extract to get the model? Because .pac's and .brres result in AIS just crashing...
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Post by eternalyoshi on Apr 26, 2009 9:01:03 GMT -5
I just got mipmap related errors for Shadow Moses Island's light texture despite it not being a +1, +2, or+0 texture and me not touching it at all. Just to report it.
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VILE
Global Moderator
Posts: 653
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Post by VILE on Apr 26, 2009 9:13:23 GMT -5
Smash boards > general brawl talk > smash workshop > brawl model extractor (ais) You're not understanding me are you... What file do I need to extract to get the model? Because .pac's and .brres result in AIS just crashing... .pac files. Try using the trophy model converter, with the stage MDL0. AIS dont work with most stages and i used the old MDL0 converter and it usualy works.
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Post by n64billy on Apr 26, 2009 10:59:49 GMT -5
No luck, I can't even find where to get a .mdl0 file. My guess is that all these files hate Vista :S
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Post by shinobi3 on Apr 26, 2009 16:19:47 GMT -5
"Tell us what stage are you trying to edit and maybe we could help you. And also, tell us what you did because following the readme file should work fine (everyone here is posting their results). "
ok, um, i think the problem was my files the whole time, i had something called ashtage1_extract.bat ashtage2_create.bat ashtage3_finalize.bat and i used those, now im usin step1_extract and step2_create, god im a SAKURAI!!!!in idiot, thanks for the program.
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Post by soraroxas929 on May 1, 2009 23:25:23 GMT -5
I keep having problems when I try to save the stage I edited. When I edit Final Destination it says that the tga files I edited have a no alpha layer and it says the image is 0. I read the readme but I still get the same results. Can someone help me?
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Post by illinialex24 on May 2, 2009 0:00:24 GMT -5
Don't index the files, A, and B, don't have backups in the same folder. That should solve both problems.
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Post by soraroxas929 on May 2, 2009 18:10:17 GMT -5
Thanks but now when I save the stage it says that the file is too big. Is there anyway to make it smaller. Do I have to edit less textures?
Edit: Nevermind. I fixed my problem
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Post by n64billy on May 3, 2009 2:50:00 GMT -5
Grats Sora, but I still have my problem :S I can't find any of the models for the Stages. I can find the textures, but not the models. Any ideas people?!?!
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Post by eternalyoshi on May 3, 2009 11:38:35 GMT -5
When STASH extracts, it extracts models too in a different folder. Drag it to your desktop before step 1 finishes and deletes it.
Errors for Shadow Moses Island when running step 2.
016_NK_glass_01 error: TCCheckMipMapConvParams: numLOD is greater than image 0 minimum dimension
TCSetImageMipMap: Invalid LOD range for image 0
How'd this happen if I didn't touch it?
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