krlosf
Kitty Corp.© Admin
GeT ReAdY!!!
Posts: 230
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Post by krlosf on Jan 9, 2009 6:41:44 GMT -5
Thank poxag but as I said, I could view my new textures in Maya, but I could only do it with .fbx file from Sabertooth, not the .fbx from the trophies, when u use the sabertooth's fbx file u can do it like Register said, but using your .fbx from your trophies u can't do it that way, so that is why I'm asking if anybody know how to do it..! snif...
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Post by poxag on Jan 9, 2009 8:42:30 GMT -5
oh thats right, I couldn't get it to work with maya either
Also does anyone know how to get transparency to work so that you can't see the spots in 3ds max
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Post by Register on Jan 9, 2009 14:05:34 GMT -5
Unfortunately, transparency is a problem both in Maya AND 3DS Max... Can't get anything you want transparent to BE transparent, which is rather disheartening. But hey, it's a good way to preview just how it'll look transparent if you try to imagine it off (say the spot you want transparenty is in black; try to look at the model without the black, and see just what you need to do to make it work). Imagination. Fun, fun.
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krlosf
Kitty Corp.© Admin
GeT ReAdY!!!
Posts: 230
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Post by krlosf on Jan 9, 2009 18:03:46 GMT -5
@regi hahahaha yeah we have to be creative! lol... so in order to preview textures in maya using a trophy model, what do we have to do? because it can't do it in the same way of sabretooth's .fbx
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Post by poxag on Jan 11, 2009 11:04:36 GMT -5
just rip the trophy model with wii scrubber, use the williams converter and import and then open the material editor, the click maps, click the "none" box next to diffusion, navigate to ur texture, and apply to the correct body part
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krlosf
Kitty Corp.© Admin
GeT ReAdY!!!
Posts: 230
|
Post by krlosf on Jan 12, 2009 0:18:33 GMT -5
oh thanx poxag I'm going to try right now! xD
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