|
Post by mnsg on Apr 3, 2009 19:02:17 GMT -5
I've been able to execute step 1 with ease.
I've also been able to make some big and small portraits. All of them have been indexed with a maximum of 71 colors.
However, whenever I do step 2, the small portraits cause step 2 to quit before it's even finished. Has anyone else encountered this issue?
Also, here's an image displaying the error that I'm talking about.
Edit: Never mind. I discovered that I have to reduce the number of colors for the small portraits to about 30.
|
|
|
Post by laeryn on Apr 4, 2009 7:52:59 GMT -5
As I wrote in the SD Codes thread, I'm having problems with custom portraits. They only show up in victory screen, not on the character selection screen. I think this is somehow related with the common5_en.pac file (I renamed it common5.pac as said in Cupash guide), but I have no idea on what to do. I really appreciate any help, as I desperately want to add custom portrait/battle portraits in the game.
|
|
|
Post by mnsg on Apr 4, 2009 7:59:06 GMT -5
As I wrote in the SD Codes thread, I'm having problems with custom portraits. They only show up in victory screen, not on the character selection screen. I think this is somehow related with the common5_en.pac file (I renamed it common5.pac as said in Cupash guide), but I have no idea on what to do. I really appreciate any help, as I desperately want to add custom portrait/battle portraits in the game. When you do step 2, you need both the big portrait and the small portrait for one character to get the required InfFace###.brres files.
However, step 2 usually names the new files as InfFace.###.brres. Therefore, you need to edit cupash_step2.pl so that the new files are named InfFace###.brres instead.
You can also do the same for common5_en.pac so that the new ".pac" is always called common5.pac.
|
|
|
Post by laeryn on Apr 4, 2009 9:21:24 GMT -5
Thank you for the reply. ^_^ So I need to open the Step2. pl and edit it to remove the dot after "InfFace"? I'll try it.
Edit: No, it seems I can't do it. Probably I'm doing this wrong. How should I edit cupash_step2.pl so that it makes InfFace##.brres? And where can I find those files (brres)? I'm experimenting with 1 portrait (for Ike), both big and small. After using cupash, step 2, I get 3 main folders: -menu/common/char_bust_tex (which contains 1 file) -info/portrites (empty) -system (which contains common5.pac) Where are InfFace###.brres files supposed to go?
|
|
|
Post by mnsg on Apr 4, 2009 10:54:21 GMT -5
Thank you for the reply. ^_^ So I need to open the Step2. pl and edit it to remove the dot after "InfFace"? I'll try it. Edit: No, it seems I can't do it. Probably I'm doing this wrong. How should I edit cupash_step2.pl so that it makes InfFace##.brres? And where can I find those files (brres)? I'm experimenting with 1 portrait (for Ike), both big and small. After using cupash, step 2, I get 3 main folders: -menu/common/char_bust_tex (which contains 1 file) -info/portrites (empty) -system (which contains common5.pac) Where are InfFace###.brres files supposed to go? In order to get a new InfFace###.brres file, you need both the big portrait AND the small portrait for your character.
Also, here's an address example for where the InfFace###.brres file has to be stored on your SD card.
G:\private\wii\app\RSBE\pf\info\portrite\InfFace###.brres
Also, regarding where to find the ".brres" files, Vyse made a download containing them all. It can be found in the thread below.
Battle Portraits: How to Find the Ones You Want
|
|
|
Post by laeryn on Apr 4, 2009 11:02:45 GMT -5
Thank you for the reply. ^_^ So I need to open the Step2. pl and edit it to remove the dot after "InfFace"? I'll try it. Edit: No, it seems I can't do it. Probably I'm doing this wrong. How should I edit cupash_step2.pl so that it makes InfFace##.brres? And where can I find those files (brres)? I'm experimenting with 1 portrait (for Ike), both big and small. After using cupash, step 2, I get 3 main folders: -menu/common/char_bust_tex (which contains 1 file) -info/portrites (empty) -system (which contains common5.pac) Where are InfFace###.brres files supposed to go? In order to get a new InfFace###.brres file, you need both the big portrait AND the small portrait for your character.
Also, here's an address example for where the InfFace###.brres file has to be stored on your SD card.
G:\private\wii\app\RSBE\pf\info\portrite\InfFace###.brres
Also, regarding where to find the ".brres" files, Vyse made a download containing them all. It can be found in the thread below.
Battle Portraits: How to Find the Ones You WantMmm... I thought the portrite folder contained small (or "battle") portraits. My problem is with big portraits, which appear in the after-battle screen only (I managed to put small portraits into the game). Are .brres files related with the character selection screen too?
|
|
|
Post by mnsg on Apr 4, 2009 11:21:00 GMT -5
Mmm... I thought the portrite folder contained small (or "battle") portraits. My problem is with big portraits, which appear in the after-battle screen only (I managed to put small portraits into the game). Are .brres files related with the character selection screen too? Make sure that you have the correct codes. File Replacement v1.3 displays your big portraits on the results screen, while File Replacement v1.1 displays your big portraits on the character select screen.
Include both of those codes with Disable Custom Stages v1.1, Dynamic SD Loader: v1.1, and SD Files. You shouldn't go over the 256 line limit when you combine them all.
Regarding the InfFace###.brres files, I'm quite sure that they play a vital role for getting your big portraits to work.
|
|
Vyse
Kitty Corp.© Admin
Posts: 885
|
Post by Vyse on Apr 4, 2009 11:21:43 GMT -5
Make sure that the file you have on your SD card is named common5.pac, not common5_en.pac. And make sure the file path is correct. pf>system>common5.pac, I believe.
Nope.
Common5 = CSPs MenSelChrFace = Results InfFace = Battle
|
|
|
Post by laeryn on Apr 4, 2009 11:28:39 GMT -5
Yes, the .pac file is named correctly (I'm using a PAL version, so it's not common5, but I'm sure I've named it the right way). So it could be the code. I'll make sure I'm using both version 1.3 and 1.1 Thank you for your replies. Edit: I think File Replacement v1.1 doesn't exist PAL. Are you sure it's needed to load CSP on CSS? If so, then I believe there's not much that I can do
|
|
|
Post by MasterHand on Apr 6, 2009 3:28:18 GMT -5
I have the same problem I have a PAL version and I see the portrait only in result screen Are there an other way to see the CSP without File remplacement v1.1 ? And if not,someone know when this code will be ported ?
|
|