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Post by elrefugio on Feb 26, 2009 4:24:50 GMT -5
Sorry guys. I can't get any free time to take a look to ASH and CUPASH. I'm very busy working on other projects not related to Wii. It seems that my work on SSBB hacking is over. I started ASH as a project for helping a friend to follow Pharrox's guide faster and it ended being a public software. I'm very happy with it Everyone now can make their own textures, so I don't think I can do anymore for the community. Thanks for all! picano, you can release your modified CUPASH and ASH in a zip file:) I'll add them to the first post. But please, keep the original readme file, just add your own short readme explaining what you modified.
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Feb 26, 2009 10:10:02 GMT -5
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Mar 7, 2009 15:44:39 GMT -5
Just like to make an addition if elrefugio is around...
Found a bug (even with my version). A GIMP palleted texture will fail if the first color is black --- to solve this either the CUPASH pallet detecting code must be used (which I can't quite understand) or... you have to rearrange the color pallet so black is not in front. (This is quite common with Lucario, other than that, GIMP offers the ability to reverse the pallet order which usually fixes this)
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Post by marth on Mar 17, 2009 3:28:56 GMT -5
Where are the insructions its in some other language
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Mar 17, 2009 9:34:41 GMT -5
The readme contains both an english and spanish option. So basically.. Download CUPASH www.filefactory.com/file/af21g21/n/CUPASH-Mod_zipObtain common5_en.pac (Assuming you are an NTSC user, otherwise, read the readme) from the Brawl ISO. Also, obtain Texconv.exe and NTCompress.exe (torrent --- found in the wii sdk) (If ya need help, IM / PM me) Put the common5_en.pac in the "neededfiles" folder (already made in the zip). Run Step1_extract (and wait... a while) Place your CSP tga files in the "newfiles" folder. Run Step2_create (and wait till it finishes or note the error)
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Post by marth on Mar 17, 2009 15:52:32 GMT -5
The readme contains both an english and spanish option. So basically.. Download CUPASH www.filefactory.com/file/af21g21/n/CUPASH-Mod_zipObtain common5_en.pac (Assuming you are an NTSC user, otherwise, read the readme) from the Brawl ISO. Also, obtain Texconv.exe and NTCompress.exe (torrent --- found in the wii sdk) (If ya need help, IM / PM me) Put the common5_en.pac in the "neededfiles" folder (already made in the zip). Run Step1_extract (and wait... a while) Place your CSP tga files in the "newfiles" folder. Run Step2_create (and wait till it finishes or note the error) Hmm I wonder if you can help me out on msn messanger XxDemonic_LiesxX@hotmail.com
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Post by marth on Mar 17, 2009 15:58:06 GMT -5
Btw,since I see no edit button.)
Portrait error.
One error I get is "I can't open current_csp.ash at cupash_step2.pl line 25.
________________________________________________________ I also get errors when trying to create pac,pcs files for characters
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Post by omarroms on Mar 19, 2009 18:53:13 GMT -5
I'm having a problem with cupash. I have done everything right but the common5_en.pac it created freeze brawl when I try to go to the character selection screen. I have used _big.tga for almost every character. I did some test to see why it was freezing. I try to see if it was a certain image that was causing it but it wasn't. I then tried to split the _big.tga buy only using half of the characters I was going to used and it work without freezing so I then used the second half and again it didn't freeze. So I concluded that there is an error with cupash when you try to add alot of custom portraits. I've tested all the images by character and they work but when I tried to have all the custom portraits it freezes the game. So there must be something wrong when cupash is compiling the common5_en.pac with many custom portraits. I hope this can be fixed. To sum up what the problem is, cupash is for some reason not able to compile common5_en.pac correctly when there are many _big.tga which causes brawl to freeze. Also everything else works like the ingame portaits and victory portraits, I tried it without adding the common5_en.pac so I was certain the it was causing the game to freeze but dunno why since I was able to use cupash to extract the common5_en.pac it created with any problems and it had all the CSP there. I did most of the testing using the SD loader code, this sure save me from wasting many dvds. and before I forget I would like to say thanks for creating a wonderful program, a few fixes to the problem I'm having and this will be perfect.
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Mar 20, 2009 0:26:17 GMT -5
Hmm... never heard of that happening. How many total were you trying to use? (And good luck... don't think there are gonna be any updates any time soon) Btw,since I see no edit button.) Portrait error. One error I get is "I can't open current_csp.ash at cupash_step2.pl line 25. ________________________________________________________ I also get errors when trying to create pac,pcs files for characters Maybe retry step1... I dunno. I might look at the code later and figure out what current_csp.ash is.
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Post by omarroms on Mar 20, 2009 2:07:25 GMT -5
I was adding CSP for every character color except for thier first CSP for each character since I wanted to keep the original color while changing the rest. I'm trying to add 178 CSP but it crash the game if I add more than 100~. It crashes randomly I try adding 152 CSPs and it didn't crash but when I add more it started crashing. This is a weird problem. So far my only solution is to add CSP for some characters. slight change in cupash_step2.pl is needed dunno if you notice this but the output filename for the ingame portraits "xy_small.tga" are named wrong. It names it as "InfFace.002.brres" instead of "InfFace002.brres" and would require people to rename a lot of files to work with the sd loader code. I fix it by removing the "." after InfFace in cupash_step2.pl. edit: I've zipped all the CSP files i'm trying to use. www.mediafire.com/?tzwgnzzm2yy
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