picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Jan 28, 2009 18:45:48 GMT -5
I used it for snake and it keeps annoying his body texture which is a completely regular texture If it is a regular texture, then you should not get that error. Don't use Gimp, use Photoshop (sorry, ASH was made for Photoshop). But GIMP works perfectly fine. An image file is an image file, any errors are probably on the user end. (And if that texture guide holds true about indexed colors in photoshop... it's a lot easier to add custom levels of transparency in +2's --- custom organized pallets make finding / replacing colors much easier.) EDIT: (Then again... I guess how you handle searching for the pallete would affect non 256 palletes)
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Post by poxag on Jan 28, 2009 19:10:18 GMT -5
I used photoshop for the snake one, the only reason i was using gimp is because I use it to display transparency which is wat i was trying to do, sorry Allo my questions above are unrelated to each other i was having several different problems, wat should I do about that snake texture cuz he's just not gonna work without his body texture changed
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krlosf
Kitty Corp.© Admin
GeT ReAdY!!!
Posts: 230
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Post by krlosf on Jan 28, 2009 23:48:12 GMT -5
thanks el refugio... i'm going to wait to ASH 2.2!! xD
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Post by Joey90 on Jan 29, 2009 1:39:29 GMT -5
The photoshop thing is really annoying I saved one of my paletted textures, and it had the right number of colours, but because I used (sensibly) paintshop it filled in the palette after the textures (not before!) this meant ASH couldn't cope, because it was designed to look for the colours at the end of the palette... I got round it by manually hexing the palette file (from paintshop) so that the colours were at the end... but its' still pretty annoying.
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Post by elrefugio on Jan 29, 2009 4:40:34 GMT -5
The main problem is Photohop, that puts the colors at the end of the palette. But I made ASH this way because Photoshop is more used than other programs. But it seems that here at Kitty Corp everyone hates Photoshop Sorry, I have no plans on fixing that. Maybe in a far future...
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Post by elrefugio on Feb 1, 2009 9:56:44 GMT -5
ASH v2.2 released! www.elotrolado.net/hilo_dale-color-a-tu-smash-bros_1157762_s410Compatible with Sonic's eyes, Ganondorf's hands, Toon Link face and some more! I fixed mipmaps on +1/+2 textures, finally they work fine. I also fixed Toon Link face. I think this will be the last version of ASH until someone founds the CSP in the PAL version. Thank you to all
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Post by Register on Feb 1, 2009 12:16:26 GMT -5
Awesome. Going to test it now. Ah... I've heard talk on WarioWare Wario's outfit being mipmapped... Would that, by chance, be compatible with this...?
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Post by elrefugio on Feb 1, 2009 15:25:53 GMT -5
Awesome. Going to test it now. Ah... I've heard talk on WarioWare Wario's outfit being mipmapped... Would that, by chance, be compatible with this...? I hope it is! Try it and post here your results
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Post by squilliam on Feb 4, 2009 21:10:13 GMT -5
WOW, literally the day I planned on asking why ASH wasn't working with toon links face for vaati. a new version of ASH was released! lol.
BTW... does ASH support Character Selection Portraits?
(Whoever also got the idea for vaati is a kewl person)
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Post by elrefugio on Feb 5, 2009 2:53:29 GMT -5
ASH will support CSP and the rest of portraits only if someone find them on the PAL version (it must be compatible with PAL and NTSC, or it will never get a release).
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