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Post by bossofthegame on Dec 29, 2008 21:41:35 GMT -5
Ok, so I've been doing some texture hacks, and I really would like to preview them to make sure they look good before I go ahead and hex them and waste a dvd. To do this I decided to use the models in the model folder. A guy by the name of Sabertooth on the fasesmash forums seemed to do this with success. He has an open source tool built on a mac that seems to work for him. Unfortunatly, mac is the OS I don't own, but it seemed simple enough to port it to linux, I got it working and got it built but I ran into some trouble: forums.facepunchstudios.com/showpost.php?p=12983956&postcount=1913here is the link to the full topic forums.facepunchstudios.com/showthread.php?t=561755&highlight=brawlAnyway, then I heard from Pharox that the trophy models weren't scrabbled like the character models and that textures fit on them. So, I ripped the kirby model to try it out. It came out fine and then I converted it to a dae with William's Converter to make it readable by 3DS max 9. When I imported it with the Collada import plugin the model came in all jumbled up. Everything was there it was just in the wrong place. I posted the question to Smashboards too www.smashboards.com/showthread.php?t=175765&page=62Does anybody have any idea how to get models into a 3d editor so I can preview textures?
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Post by Joey90 on Dec 30, 2008 6:25:04 GMT -5
I tried using Luigi, importing into 3DSmax 7, and it looks fine, but I'm not sure how to get the textures working.
It's possible that the kirby model is different somehow - try with Luigi and see what happens (or some other character).
Once I have the .dae model how can I tell 3dsmax (or anything else) what textures to use?
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Post by bossofthegame on Dec 30, 2008 10:07:50 GMT -5
I just drag and drop them where I want them to be, I've never used 7 though, you may want to upgrade to 8 or 9
I just tried Luigi and he comes in almost correctly. his hat is a little off center.
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segab
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Post by segab on Dec 31, 2008 0:03:56 GMT -5
anyone knows how to replace the texture in 3DS Max? I can see Pikachu with his texture, but I have no idea how to change it...
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Post by Joey90 on Dec 31, 2008 3:50:34 GMT -5
Well I worked out a way of doing it I opened up the material editor, slapped the textures in the Diffuse box... then for some strange reason I had to rotate all my textures 180 degrees. Then as you said, I just dragged them onto where they should be. Before that I was trying to do something silly The best part is, if you then modify the textures, it automatically updates in 3DSmax, so you can see things as you go. Unfortunately my attempts to do some transparency seemed to fail.
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Post by bossofthegame on Dec 31, 2008 14:19:05 GMT -5
yeah, but photoshop is silly and ctrl-s only saves in a psd format as far as I know. It would be nice if I could get it to save as a tga.
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Post by Joey90 on Dec 31, 2008 17:16:43 GMT -5
yeah, but photoshop is silly and ctrl-s only saves in a psd format as far as I know. It would be nice if I could get it to save as a tga. I don't like photoshop It's too counter-intuitive... Paintshop FTW! (They can do much the same things, but paintshop is much easier to handle - like ctrl-S is save as the same format) Also, I tried metaknight's model, and it was all fine except that the cape and sword were slightly out of place - it seems a bit of fiddling is necessary to make it look right, though as I am only using them for previews it isn't a problem.
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segab
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Post by segab on Jan 2, 2009 23:34:24 GMT -5
yeah, but photoshop is silly and ctrl-s only saves in a psd format as far as I know. It would be nice if I could get it to save as a tga. save as... > .tga file Unfortunately my attempts to do some transparency seemed to fail. I don't think transparency will work in 3DS Max. Put them in Brawl and they might work.
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Post by poxag on Jan 7, 2009 14:47:33 GMT -5
You can you just have to click "save as"
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