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Post by Register on May 1, 2009 6:31:49 GMT -5
...Erhem...
I'm in a spot of trouble with this thing. No directions in sight. Shouldn't this need some kind of enclosed instruction book? I don't want to go tampering with stuff I don't know how to use (as tempting as it would be).
A quick synopsis on HOW to work this thing would be greatly appreciated.~
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VILE
Global Moderator
Posts: 653
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Post by VILE on May 1, 2009 6:37:11 GMT -5
Ok thanks but can I insert tga files or only tpl ? When i tried i could only do TPL.
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Post by spunit262 on May 1, 2009 14:22:47 GMT -5
...Erhem... I'm in a spot of trouble with this thing. No directions in sight. Shouldn't this need some kind of enclosed instruction book? I don't want to go tampering with stuff I don't know how to use (as tempting as it would be). A quick synopsis on HOW to work this thing would be greatly appreciated.~ Run it with no arguments (in a command window so it doesn't close right away). Ok thanks but can I insert tga files or only tpl ? When i tried i could only do TPL. No tga, running texconv isn't that hard file 0 = <file path> image 0 = 0, 0, <texture type> texture 0 = 0, x texture types (stolen for Pharrox's guide) 0: I4 1: I8 2: IA4 3: IA8 4: RGB565 5: RGB5A3 6: RGBA8 8: CI4 9: CI8 10: CI14X2 14: CMPR Don't use CI4 or CI8 as they need a palette, I personally use CMPR (14) (it's like jpg, high compression but low quality). Edit: I found the source for tplx I4 and I8 are grayscale IA4 and IA8 are grayscale + alpha (transparency) RGB565, RGB5A3 and RGBA8 are RGB CI4 and CI8 are indexed (CI4 has a max of 16 colors) CI14X2 is indexed but has a max pallet of 16384... if you ever find one of these just replace it with RGB565 if +1 or RGB3A5 if +2. CMPR is a compressed RGB In order of bpp (bits per pixel) a image can only be repalced by one who's bpp is equal or lower, uness the -g option is used 4 bpp: I4, CI4(+palette), CMPR(average, can have quality of 16bpp if lucky) 8 bpp: I8, CI8(+palette), IA4 16 bpp: I8A, RGB565, RGB5A3, CI14X2(+palette, 14 bpp of quality). 32 bpp: RGBA8
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VILE
Global Moderator
Posts: 653
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Post by VILE on May 6, 2009 4:07:28 GMT -5
im trying to replace a texture and i get an out of memory! error.
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Post by syrus63 on May 6, 2009 19:43:55 GMT -5
what?! I get an "Out of Memory!" message? Can anyone tell me what this means?
Also, could anyone please make some sort of a guide to using the various functions of this program, because the "instructions" are hard to understand.
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Post by spunit262 on May 7, 2009 16:15:21 GMT -5
How much RAM do you have? How large is the file you're trying to insert into?
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Post by syrus63 on May 7, 2009 19:29:47 GMT -5
I have absolutly no idea what size my RAM is but if it helps, i'm trying to insert a 32kb tpl into a 1.21mb 001.brres.
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Post by MasterHand on May 9, 2009 5:32:17 GMT -5
I tried to insert 2 texture in info_en.pac but when I try to insert it say " Can't isert "31.tpl" in position 31" In SSBB extract,the number of the texture was 31,so what is wrong ?
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Post by ratmage99 on May 9, 2009 18:22:56 GMT -5
ummmmm............ how does this work? I have no clue. Do I drag .tga's onto it?
Edit: I mean hexxing back into the .pac
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Post by Daakun on May 9, 2009 21:02:12 GMT -5
From what I gather, you run your usual targa image through TexConv and then use this to insert the resulting tpl file into your pac file.
It's this whole TexConv step that has me confused, I never had to do any of this stuff manually before. xd
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