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Post by neontogepi on Apr 18, 2009 21:07:05 GMT -5
I tried to make one with stacksmash's. The first time i got a loud beeping noise and it froze. The second time i got no noise but it froze.
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VILE
Global Moderator
Posts: 653
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Post by VILE on Apr 19, 2009 0:01:28 GMT -5
^ Did the stage you compile have +1/+2 textures? I tried to edit Pokemon Stadium 2, but ASHStage wouldn't input the paletted textures correctly. (It would mistake "normal" non-+ textures as the palette textures, for whatever reason.) No, I did a stage with regular textures.
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Post by elrefugio on Apr 19, 2009 8:44:33 GMT -5
Ok, I have a 100% (hopefully) functional Stage Editor It has no bugs and it works with EVERY stage. Picano, I had to code a simple method to sort the files correctly.
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Apr 19, 2009 9:26:22 GMT -5
Picano, I had to code a simple method to sort the files correctly. So... how are they sorted?
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Post by elrefugio on Apr 19, 2009 9:46:29 GMT -5
Picano, I had to code a simple method to sort the files correctly. So... how are they sorted? Like Nintendo wanted. Well... More or less, main problem is the uppercased textures. And there is even some unsorted textures. But no problem, as I said it's solved and working with every stage
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Post by Register on Apr 19, 2009 12:05:42 GMT -5
^ Sweet stuff there, elrefugio. Will the public be graced by this fully-functional ASHStage any time soon...? >.>
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Post by roymaster4 on Apr 19, 2009 13:18:55 GMT -5
^ Sweet stuff there, elrefugio. Will the public be graced by this fully-functional ASHStage any time soon...? >.> This. Me and a friend have 2 stages that won't work with the old Ash step 2. We'll save the tga files, and just transfer them over when this one is released.
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Post by elrefugio on Apr 20, 2009 1:47:20 GMT -5
^ Sweet stuff there, elrefugio. Will the public be graced by this fully-functional ASHStage any time soon...? >.> Soon. I still must do some more testings. This. Me and a friend have 2 stages that won't work with the old Ash step 2. We'll save the tga files, and just transfer them over when this one is released. You will have some problems, because numbers will be different.
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VILE
Global Moderator
Posts: 653
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Post by VILE on Apr 20, 2009 2:37:46 GMT -5
Yep stack smash's ASHtage isnt all that its cracked up to be, its just a slightly upgraded version of normal ASH with these features:
1. Extracts from stage pac. 2. Compiles all the bin files. 3. Tells you when mipmaps are there (but doesn't compile mipmapped textures)
It basically normal ASH, just a bit more convenient with stage extracting/compiling.
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Post by elrefugio on Apr 20, 2009 3:28:59 GMT -5
Yep stack smash's ASHtage isnt all that its cracked up to be, its just a slightly upgraded version of normal ASH with these features: 1. Extracts from stage pac. 2. Compiles all the bin files. 3. Tells you when mipmaps are there (but doesn't compile mipmapped textures) It basically normal ASH, just a bit more convenient with stage extracting/compiling. I don't know what they did to mipmaps. ASH automatically creates mipmaps for any texture.
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