Post by theenigmaliesbroke on Mar 15, 2009 10:35:10 GMT -5
Hi there, I'm new here and haven't actually intended on posting very much, I've kinda lurked for months >.>
Anyways - I got this dynamic SD Loader and its brilliant. I'm trying to prepare a file that pretty much gives you a basic starting point for the whole loader for 5 things in particular. Everything else I can deal without.
========
For the dynamic SD loader you have to put everything in the "pf" directory -
private/wii/app/RSBE/pf
The ones I know and understand
1.) for char textures
private/wii/app/RSBE/pf/fighter/charname/Fit(char)00.pcs
2.) For Stages
private/wii/app/RSBE/pf/stage/melee/STG(stagename).pac
===================
Now, the 3 that I'm trying to get a grasp on are
3.) For Roster Select images
private/wii/app/RSBE/pf/
4.) For HUD Images
private/wii/app/RSBE/pf/
5.) For Music Replacement
private/wii/app/RSBE/pf/
====================
Music replacement, I think I have the general idea and I think the directory is:
private/wii/app/RSBE/pf/sound/strm/.brstm
Is that correct? (spelling too) - If so, I tried it today with a replacement for Final Destination music with one of the music files from the "trigger happy release" file I downloaded here in the music hack forums. It didn't work, so I'm assuming it wasn't correct directory.
Could someone provide me with some references for the roster images and the HUD images?
I have some of the roster images downloaded that came with some of the texture files I downloaded.
These are TGA files. 128x160px yes? The background is that bright pink color in all of them, something close to FD05FF in all of them - is it necessary to be that particular color or is that just a seemingly universal common setting that people have been using?
I need an image of a HUD picture that shows beside the character's damage percentage so I can make my own later please, if someone could provide that.
How do I name these 2 images?
The ones I have are named like
(Birdy)falco#_big.TGA
I'm want to know what I should name my portraits so that they're the same as on the game and they will be replaced by the dynamic SD loader.
Same with the HUD portraits, what do I name those.
Also, how do I name the accordingly so that Portrait and HUDpic 1 will correspond with Texture 1 and all of them will work together, know what I mean?
I need correct directories, correct names, and info on the HUDpics, what type of file are they, TGA again? what size etc;
I'd really appreciate it if I could get all of this info so that this dynamic loader can be used to its fullest.
Final Note: .pac files - Can I use the same .pac file for every color of a single character? I noticed that all of the .pac files that I have for ZSS are exactly the same size, 1,851KB - if I had 6 different textures and 1 .pac file could i just copy and paste it and rename it for all 6 textures and it work? (same goes for samus, zelda, sheik, charizard, squirtle, ivysaur, pkmntrainer, bowser, gigabowser, wario, and warioman)
Anyways - I got this dynamic SD Loader and its brilliant. I'm trying to prepare a file that pretty much gives you a basic starting point for the whole loader for 5 things in particular. Everything else I can deal without.
========
For the dynamic SD loader you have to put everything in the "pf" directory -
private/wii/app/RSBE/pf
The ones I know and understand
1.) for char textures
private/wii/app/RSBE/pf/fighter/charname/Fit(char)00.pcs
2.) For Stages
private/wii/app/RSBE/pf/stage/melee/STG(stagename).pac
===================
Now, the 3 that I'm trying to get a grasp on are
3.) For Roster Select images
private/wii/app/RSBE/pf/
4.) For HUD Images
private/wii/app/RSBE/pf/
5.) For Music Replacement
private/wii/app/RSBE/pf/
====================
Music replacement, I think I have the general idea and I think the directory is:
private/wii/app/RSBE/pf/sound/strm/.brstm
Is that correct? (spelling too) - If so, I tried it today with a replacement for Final Destination music with one of the music files from the "trigger happy release" file I downloaded here in the music hack forums. It didn't work, so I'm assuming it wasn't correct directory.
Could someone provide me with some references for the roster images and the HUD images?
I have some of the roster images downloaded that came with some of the texture files I downloaded.
These are TGA files. 128x160px yes? The background is that bright pink color in all of them, something close to FD05FF in all of them - is it necessary to be that particular color or is that just a seemingly universal common setting that people have been using?
I need an image of a HUD picture that shows beside the character's damage percentage so I can make my own later please, if someone could provide that.
How do I name these 2 images?
The ones I have are named like
(Birdy)falco#_big.TGA
I'm want to know what I should name my portraits so that they're the same as on the game and they will be replaced by the dynamic SD loader.
Same with the HUD portraits, what do I name those.
Also, how do I name the accordingly so that Portrait and HUDpic 1 will correspond with Texture 1 and all of them will work together, know what I mean?
I need correct directories, correct names, and info on the HUDpics, what type of file are they, TGA again? what size etc;
I'd really appreciate it if I could get all of this info so that this dynamic loader can be used to its fullest.
Final Note: .pac files - Can I use the same .pac file for every color of a single character? I noticed that all of the .pac files that I have for ZSS are exactly the same size, 1,851KB - if I had 6 different textures and 1 .pac file could i just copy and paste it and rename it for all 6 textures and it work? (same goes for samus, zelda, sheik, charizard, squirtle, ivysaur, pkmntrainer, bowser, gigabowser, wario, and warioman)