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Post by galacticaknight on Mar 16, 2009 22:34:45 GMT -5
I named them right, so it should be: E:\private\wii\APP\RSBE correct? FitLucario01.pcs and .pac right? I can't use ocarina? because i don't have usb gecko and one last question, is it okay for me to leave all the empty character folders on the sd card? and thanks for your help!
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
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Post by picano on Mar 16, 2009 22:38:04 GMT -5
You don't need USB Gecko. You just need Gecko OS. www.usbgecko.com/files/geckohb9.zipYeah empty folders are fine. E:\private\wii\app\RSBE\pf\Fighter\Lucario\FitLucario01.pac E:\private\wii\app\RSBE\pf\Fighter\Lucario\FitLucario01.pcs
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h
New Kitten
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Post by h on Mar 17, 2009 12:55:28 GMT -5
Can we load character portraits from this aswell? I can't remember which costume is which all the time =S
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Mar 17, 2009 12:59:11 GMT -5
Can we load character portraits from this aswell? I can't remember which costume is which all the time =S With the latest update, yes. I made a post on another forum explaining how to do it so... this is just gonna be a straight copy/paste. You'll need the latest version of the Dynamic SD Loader (1.1) board.gscentral.org/showpost.php?p=142624&postcount=3 (Or the first page of this thread) Making the CSP files (Skip to next bold if you know how) You'll need to run the TGA versions of the CSP images through CUPASH. CUPASH: (READ THE README if you want to know how to use it) kittycorp.proboards102.com/index.cgi?board=ontopicdiscussion&action=display&thread=309 CSP Images: (Sample, you can make your own --- each one of my textures includes one, hence the link) kittycorp.proboards102.com/index.cgi?board=yourtexturehacks&action=display&thread=134 (My CSP images tend to be a little buggy if you use more than 1 of a single character, if this occurs... the pallet must be reduced to 72 colors --- additionally, you'll need to rename my image files to "char#_big.tga", essentially just deleting anything in parenthesis and replacing the number with the one appropriate to the costume) Using the CSP files via SD cardAfter you run CUPASH's step 2... you'll be provided with some new files / folders within the "newfiles" folder, specifically: menu\common\char_bust_tex\MenSelchrFaceB000.brres (multiple ones) and system\common5_en.pac
Place these files as so (with respect to the pf folder): pf\menu\common\char_bust_tex\MenSelchrFaceB000.brres (multiple ones) and pf\system\common5.pac (THE NAME IS IMPORTANT, MAKE SURE IT IS common5.pac, not common5_en.pac)
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Post by snipa5800 on Mar 17, 2009 14:45:06 GMT -5
im confused =S Lets say I have the Tga files for a char , would I place them in the neededfiles folder then use step1 extract?
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Vyse
Kitty Corp.© Admin
Posts: 885
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Post by Vyse on Mar 17, 2009 15:29:52 GMT -5
No. Common5.pac goes in the neededfiles folder, as well as the .brres files for the in-battle portraits that you want to edit. TGAs for custom portraits go in the newfiles folder.
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Post by xpwnage123 on Mar 17, 2009 15:37:17 GMT -5
Does the 30 seconds loading time apply to everytime u have the texture or just the time u first load it onto the iso?
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Post by disaster on Mar 17, 2009 16:58:29 GMT -5
So i was testing the 1.3 code with a RSBE smash (original). It loaded pretty fast, i could use ZelosMarth, LoydPit, KakashiSnake but i had a problem with Wario. I have a copy of RSBJ smash (ntsc-j backup) and i used to apply the chars via Wiicrubber 1.21 and wario always give me that problem. With the code I could't choose 2 different Wariowares wario, it just freezes on the stage select screen. I tested it with one custom warioware wario and it run like normally would but when I tried to land a grab, the game freezed again. Can anyone test a custom texture wariorare wario and land a grab please? i'm not sure if i did something wrong and I think not since this has happened me before.
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Post by fireking220 on Mar 17, 2009 18:08:25 GMT -5
It doesnt work for battle potraits either
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Post by snipa5800 on Mar 17, 2009 20:22:12 GMT -5
I put the Tga files in newfiles and got the menu\common\char_bust_tex folders but theyre all empty =X. If I already have the TGA files isnt there a simple method?
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