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Post by Register on Dec 26, 2008 18:30:51 GMT -5
I had a question regarding texture hacking btw…I’ve been trying to texture hack IKE and I have already done a ton of other textures for other characters that came out exactly as I wanted them. Whenever I had tried to edit Ike, I edited his clothing, hair, sword, etc. and I was easily able to get all of the files into the PAC and PCS correctly. I also ended up burning a disc, but Ike’s clothing were extremely messed up and other parts of his texture were also…I definitely placed the TPL files in the correct spots, because I ended up figuring out where they went within the PAC but, for some reason whenever I end up testing him out in game, his textures are completely messed up… Any advice would be appreciated.... I'm able to place the TPLs without any of the TEX0's getting moved and the .TPL's fit perfectly...so I'm confused as to what the problem could be... OK. Take a close look at the files for Ike. (The actual .tga files for him, that you edit.) You might notice one or two may have "+1" or "+2" after them. Those would be palettes, and trust me when I say those aren't any walk in the park... I'd recommend you get the EE guide on how to deal with 'em, as I believe they plague Ike's hair, eyes and face.
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dchen
Intermediate Kitten
Posts: 51
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Post by dchen on Dec 27, 2008 12:44:19 GMT -5
RegisterYeah, I realized that I had to copy the dark spots from the original Ike texture and overlay them ontop of mine with a solid color and then tell the game they are transparent -_-....Androu1 helped me with that, they sure are hell though ... -_-
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Post by melito on Dec 27, 2008 21:18:12 GMT -5
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