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Post by chaotix000 on Feb 4, 2009 18:34:19 GMT -5
Any one completely figure this out yet?
I have a hunch that its by samples but it may be by something called ADPCM nibbles.
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Post by RAWRzilla on Feb 4, 2009 19:46:46 GMT -5
lol all it is is a point where the music ends and if you replay it from the beginning, it sounds fluid, like a circle. You cant tell where the song ended or began.
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Post by chaotix000 on Feb 4, 2009 20:22:07 GMT -5
well the only song i got to loop perfectly is from another game and i just plugged in the values (in samples) to revb and when it played it looped flawlessly and all the others where off a tiny bit...noticeable but tiny. I'm re-figuring the times out so maybe it was just me being tired and awake at like 3 AM. W/e I'll post my results.
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Post by chaotix000 on Feb 7, 2009 5:26:38 GMT -5
Turns out that the looping is determined by samples and not nibbles. If you loop em with revb then listen to the brstm (or dsp) with Winamp or whatever then they do loop at the point that you designated. I'm just confused as to why when they play in the game they are off a tiny bit when they loop back.
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