|
Post by leecha on Jun 21, 2009 14:14:42 GMT -5
I doubt it is possible, but could new texture slots/costumes for characters be added? From what I'd guess, it would be neccesary to not only edit the selection, telling the game to look for the new costume spaces that wouldn't exist normally, as well as using our newfound ability to load from the SD card to provide all the necessary files, preventing the error that would normally occur. The reason I ask is because the framework already exists to look for a large number of costumes and two different models due to Wario. If this code could be applied to other characters, could you in theory add new costumes?
For example: Olimar has 5 costumes. A code via gecko OS/Ocarina tells the game to look for a sixth instead of looping around at five. The game looks for it following its normal framework, in this case FitPikmin06, whis is now present, along with all the other neccesary files such as battle portraits and select icons. Thus, the game is tricked into loading an extra costume for Olimar. This could, if it worked, cause problems with the random option, however, depending on how it's coded.
I know next to nothing about how Brawl is coded, so this is just idle speculation, really. But it may be worth looking into!
|
|
picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
|
Post by picano on Jun 21, 2009 15:09:50 GMT -5
It's been discussed before but I can't find the topic. Basically boiled down to not being worth the trouble / complications that could arise.
Admittedly... now I'm curious once again --- I ran out of Ike, Kirby, and Yoshi slots a while back.
|
|
Shadow
Global Moderator
Sticky
Posts: 935
|
Post by Shadow on Jun 21, 2009 15:30:35 GMT -5
It's been discussed before but I can't find the topic. Basically boiled down to not being worth the trouble / complications that could arise. Admittedly... now I'm curious once again --- I ran out of Ike, Kirby, and Yoshi slots a while back. Wasn't it being discussed back in the ]EE[ Syntax Error Guide? They had the same theory.
|
|
|
Post by Pinutk™ on Jun 21, 2009 17:11:33 GMT -5
I wish It was possible. I need more slots for Mario, ToonLink,Lucas and thats about it. I don't really want too get rid of their regular textures though.
|
|
bonzai
Expert Kitten
Posts: 103
|
Post by bonzai on Jun 21, 2009 18:39:02 GMT -5
In theory, shouldn't it be possible to replace FitWarioMotion with FitLucasmotion, and rename FitLucasxx to FitWarioxx, and then have 12 Lucas slots?
|
|
|
Post by Pinutk™ on Jun 21, 2009 19:50:44 GMT -5
In theory, shouldn't it be possible to replace FitWarioMotion with FitLucasmotion, and rename FitLucasxx to FitWarioxx, and then have 12 Lucas slots? I don't follow Bonzai. I know Wario has twelve slots which was a waste too me because I suck with Wario and his Biker stuff is just crap. But we should be able to replace have slot expansion
|
|
|
Post by Dragonrage on Jun 22, 2009 3:44:45 GMT -5
Doesn't matter if it's possible or not, it's not going to happen.
Brawl hacking is dead. And even if there were one or two hackers left, a task like this would require someone with the skill of PW.
|
|
|
Post by Pinutk™ on Jun 22, 2009 13:07:35 GMT -5
Doesn't matter if it's possible or not, it's not going to happen. Brawl hacking is dead. And even if there were one or two hackers left, a task like this would require someone with the skill of PW. You're prolly right
|
|
VILE
Global Moderator
Posts: 653
|
Post by VILE on Jun 22, 2009 19:17:23 GMT -5
This is very possible. But the fact that compiling tonnes and tonnes of data then making hundreds of thousands of pointers. Could take someone about 1 or 2 weeks for 1 slot maybe, thats not including the fact that we arent sure how we would do it first. Waste of time.
|
|