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Post by xpwnage123 on Jan 7, 2009 20:46:30 GMT -5
I don't think thats the problem because the Kitty Corp textures work.
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Post by xpwnage123 on Jan 8, 2009 15:00:30 GMT -5
Does anyone know where I can get a copy of WiiScrubber 1.21? I can only find 1.2 if that makes a difference.
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segab
Kitty Corp.© Admin
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Post by segab on Jan 8, 2009 20:44:27 GMT -5
yes it makes a difference, cuz 1.2 doesn't work. www.megaupload.com/?d=KWMD20URedit: my textures still freeze. but if I extract the pac file again, I get all the edited textures.. so it means I made a mistake when converting to pcs? there must be something I don't understand cuz it's the same for all my textures! (I'm using WiiScrubber 1.21, and Kitty Corp textures work fine..)
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krlosf
Kitty Corp.© Admin
GeT ReAdY!!!
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Post by krlosf on Jan 9, 2009 6:36:15 GMT -5
Well guys now using wiiscrubber 1.21 everything work fine... but here a question abouth another problem that cause freeze (maybe), well I have noticed when u use ASH, when u're about to do the "step2create" then u see your _new.pac and _new.pcs, but there is something strange with a few _new.pac and pcs from few characters... sometimes ASH make a .pcs more heavy than the original .pcs... is that ok? because I read something about that u don't have to replace a big .pcs file over the original .pcs using wiiscrubber because your game freezes... am I right? if that's right, maybe that's why few textures have problems, my _newdiddy.pcs file created by ASH is 443 kb (the original is 437 kb)... what do u think?
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Post by Register on Jan 9, 2009 7:27:55 GMT -5
yes it makes a difference, cuz 1.2 doesn't work. www.megaupload.com/?d=KWMD20URedit: my textures still freeze. but if I extract the pac file again, I get all the edited textures.. so it means I made a mistake when converting to pcs? there must be something I don't understand cuz it's the same for all my textures! (I'm using WiiScrubber 1.21, and Kitty Corp textures work fine..) Odd. That would be the only "logical" explanation. So if you made the .pac correctly... Did you make the [Character]New.pac, where you take out ARC. from the beginning of the [Character].pac? Did you stick that in the folder with Perl, and execute Perl so that the [Character]New.pac becomes a .txt file? Did you edit said .txt file in WORDPAD and take out the first few lines and then the very last line that looks like ); ? Did you Run... -> cmd, then cd [wherever the directory of your perl program is], and follow the steps to convert your .txt file from jumbled lines into more symmetrical segments of about 12 rows across? Did you reinsert said newly converted .txt file information back into, say, Hex Editor Neo, skip to "05" on the first line of the file, and reinsert ARC. back into the file? Did you make sure to call the file [Character].pcs? Good chance you did all of that... Hopefully I wasn't too confusing.
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krlosf
Kitty Corp.© Admin
GeT ReAdY!!!
Posts: 230
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Post by krlosf on Jan 9, 2009 8:01:00 GMT -5
What are u talking about REgi?? Boss is using ASH to make new textures, u don't have to do that things, just run step1, edit in photoshop and step2 and then replace the _new.pcs and .pac files... that's it... maybe is the size of the .pcs file gived from ASH (sometimes is bigger than the original, that happened to me with diddy) but Idk if replacing the original .pcs file with a bigger .pcs file can make this problem.
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segab
Kitty Corp.© Admin
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Post by segab on Jan 9, 2009 18:49:54 GMT -5
Did you reinsert said newly converted .txt file information back into, say, Hex Editor Neo, skip to "05" on the first line of the file, and reinsert ARC. back into the file?not sure I did the end.. I didn't see that in the guide.. could you explain what you mean please?
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Post by Joey90 on Jan 10, 2009 3:25:04 GMT -5
Did you reinsert said newly converted .txt file information back into, say, Hex Editor Neo, skip to "05" on the first line of the file, and reinsert ARC. back into the file?not sure I did the end.. I didn't see that in the guide.. could you explain what you mean please? When you finally paste the huge text document into the hex editor, you need to change bytes 05-08, to 41 52 43 00 overwriting the old bytes. That translates as ARC in ASCII.
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Post by Register on Jan 10, 2009 11:05:32 GMT -5
^ Exactly. Translates as ARC., with a . at the end. Seems rather pointless, but hey. It's a required step.
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segab
Kitty Corp.© Admin
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Post by segab on Jan 10, 2009 14:00:43 GMT -5
damn I did this too.. xD I really don't get what's wrong!
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