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Post by Gazoinks on May 27, 2009 14:32:29 GMT -5
Is there an auto-mipmapping program to save people from having to manually hex files id the mipmapping is screwed up?
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Post by Gazoinks on May 27, 2009 17:31:05 GMT -5
Please? I need to know by tomorrow.
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Vyse
Kitty Corp.© Admin
Posts: 885
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Post by Vyse on May 27, 2009 19:53:54 GMT -5
Nope. If there's mipmapping, you need to do it yourself. If the file isn't indexed, you can save yourself some trouble by entering ", 0, 3, 0" after the TYPE indicator when making the tcs file. image 0 = 0, 0, TYPE, 0, 3, 0 The rest of the tcs file is as usual. If the file is indexed, though, you have to make the half, quarter, and eighth size images yourself, then make tcs files for each of them. (Don't include the "0, 3, 0" when doing it this way.) Edit: SSBBarc is supposed to be able to do it, though I have no idea how as I haven't used it. Edit again: This video shows how to manually hex mipmapped, indexed textures.
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Post by scottiecousino on Jun 20, 2009 14:13:49 GMT -5
thanks for the vid
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Post by scottiecousino on Jun 22, 2009 12:15:37 GMT -5
ugh too difficult!!!!!!!!!!!!
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VILE
Global Moderator
Posts: 653
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Post by VILE on Jun 22, 2009 19:43:37 GMT -5
Once you get the hang of it, it becomes much easier. It seems alot harder than it actually is.
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