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Post by Eisley on Dec 31, 2008 21:34:39 GMT -5
Ike seems to be a very special character to edit. *the space for the first tpl data to go into in the .pac is waaay smaller than the amount the modified (or original) tpl data to fit. *on the original .tpls, the data seems to be shifted from the 5th row to about halfway into the 4th row now imagine the ..%g in the 5th line under the first tex0 was moved to about half way into the 4th row. That is how the ORIGINAL .tpls data look like! Why?!?
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Post by Joey90 on Jan 1, 2009 3:43:02 GMT -5
Do you know which .tpl that tex0 refers to?
If it is that incredibly small I would guess that it is one of the random blank textures, in which case leave it alone! But if you really have to edit it, then you are going to have to try something. If the length matches up, then just do that.
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Post by Eisley on Jan 1, 2009 14:37:21 GMT -5
The first tpl is the one that has his face! I edited his hand guard thing in it and it is not a +1 or +2 texture anyways...why is it so friggin' big?
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segab
Kitty Corp.© Admin
POW! HAHA!
Posts: 258
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Post by segab on Jan 1, 2009 18:20:05 GMT -5
are the edited .tpl files and the original .tpl files the same? if so, maybe the textures aren't in alphabetical order.
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Post by Eisley on Jan 1, 2009 20:41:24 GMT -5
Yeah they were not, I was confused a little when someone mentioned this before but now I fixed that. I am waiting to be done with a marth edit before I burn a new copy of brawl to see if Ike works. One question: If you are editing a +2 texture but only change the color. (i.e no messing with the transparency) should it still work?
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