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Post by triggerhappy on Mar 13, 2009 8:26:38 GMT -5
Psst, you don't need the loops to be set to specific stages. I'll just make the loops in brstm and call it a day. As it turns out, there are some songs that are titled incorrectly (namely Q13).
Edit: Your links seem to be lacking in content.
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Post by bernygp on Mar 13, 2009 12:23:23 GMT -5
Eh... No dude, dont play it, download it, use a software of downloadings like Flashget, DAP and put the link that I gave you, then the full song will download!
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Post by triggerhappy on Mar 13, 2009 18:25:01 GMT -5
Playing it gives me a preview of what I am doing.
You're coming off as kinda rude by the way...
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Post by bernygp on Mar 13, 2009 22:47:31 GMT -5
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Post by shadowlink84 on Mar 14, 2009 1:04:24 GMT -5
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Post by triggerhappy on Mar 14, 2009 10:18:44 GMT -5
Bernygp: it's ok.
Shadowlink84: Are they macadamia nut cookies?
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Post by shadowlink84 on Mar 14, 2009 22:31:42 GMT -5
For you, anything dude. The airman song loops PERFECTLY.
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Post by triggerhappy on Mar 16, 2009 13:18:14 GMT -5
From the video or the original song? That reminds me, I should make a loop of U.S. Owen was her.
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Post by shadowlink84 on Mar 16, 2009 21:48:36 GMT -5
I was actually about to post about it. For the Night of nights, I recommend from the song if you can find it (I have had no luck finding it save for that video). For U.N.Owen I have two versions. Original:http://www.youtube.com/watch?v=VIop055eJhU Remix:http://www.youtube.com/watch?v=w9JMbel2CKs I have another song that I think you should check out. www.youtube.com/watch?v=LqKvn9BqUDIAmanaguchi-Fast Turtle
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Vyse
Kitty Corp.© Admin
Posts: 885
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Post by Vyse on Mar 23, 2009 3:35:37 GMT -5
You asked in my topic about making stereo tracks? Get the latest version of Androu's tool ( here), and follow the instructions about making files in stereo. Or, if you prefer to enter commands manually: save the two channels of the stereo track you're editing as separate mono wav files. Convert both to dsp, using the same looping points. When running revb to make the final brstm, just enter a second dsp after the first. --build Example.brstm LeftChannel.dsp RightChannel.dsp ^Like that. As noted in the example, the first dsp will be the left channel, and the second will be the right. Also, you mentioned that you don't trust revb with looping, but it's actually dspadpcm, made by Nintendo, that does the looping portion.
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