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Post by SWORD21 on Mar 14, 2009 12:21:34 GMT -5
Screw it. Gecko OS says SD codes found. Applying Then it freezes. :/
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Mar 14, 2009 12:28:49 GMT -5
Screw it. Gecko OS says SD codes found. Applying Then it freezes. :/ Using my GCT file? I'm using version 1.0 of the codes (1.1 seemed to fail for me... although I might not have waited long enough --- I kind of rushed to get this news topic set up --- EDIT: Seems 1.1 was flawed and that an update to that is being made on the original source). On the original link, they are up to 1.1... you can compile the codes into a gct file using the Code Manager (Includes my current list of brawl cheats, a separate one made with just the 1.0 textures codes... and a Mario Kart cheat list I was too lazy to remove). Do take note, the required codes take up about 160 lines; Geck OS has a limit of around 256 --- any more than that might cause freezes. Additionally, I'm not sure of this, a large number of texture files located on the SD card may cause freezing. So basically... remove any possible sources of error. Limit the codes to only those required, remove gamecube memory cards (Gecko OS glitch), and try one texture and see if it works then.
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Post by SWORD21 on Mar 14, 2009 15:59:52 GMT -5
Screw it. Gecko OS says SD codes found. Applying Then it freezes. :/ Using my GCT file? I'm using version 1.0 of the codes (1.1 seemed to fail for me... although I might not have waited long enough --- I kind of rushed to get this news topic set up --- EDIT: Seems 1.1 was flawed and that an update to that is being made on the original source). On the original link, they are up to 1.1... you can compile the codes into a gct file using the Code Manager (Includes my current list of brawl cheats, a separate one made with just the 1.0 textures codes... and a Mario Kart cheat list I was too lazy to remove). Do take note, the required codes take up about 160 lines; Geck OS has a limit of around 256 --- any more than that might cause freezes. Additionally, I'm not sure of this, a large number of texture files located on the SD card may cause freezing. So basically... remove any possible sources of error. Limit the codes to only those required, remove gamecube memory cards (Gecko OS glitch), and try one texture and see if it works then. Ah, thanks. I had too many codes and I also was using the v1.1 stuff. The v1.0 ones work.
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Post by onionfrog on Mar 14, 2009 22:56:16 GMT -5
This works great for textures. Anyone know if it works for custom music too?
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Shadow
Global Moderator
Sticky
Posts: 935
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Post by Shadow on Mar 14, 2009 23:42:13 GMT -5
This works great for textures. Anyone know if it works for custom music too? Phantom Wings said it works for music.
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Post by Joey90 on Mar 15, 2009 5:08:50 GMT -5
Needs moar PAL
Also, this is good for testing, but I think burning discs is still a lot better in the long run. - 30 seconds extra waiting time between matches is a lot, and random freezes suck.
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Post by galacticaknight on Mar 15, 2009 10:51:36 GMT -5
we have to put the whole ssbb iso on it right? that means we need to have a around a 8gb SD card don't we?
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Shadow
Global Moderator
Sticky
Posts: 935
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Post by Shadow on Mar 15, 2009 11:14:53 GMT -5
we have to put the whole ssbb iso on it right? that means we need to have a around a 8gb SD card don't we? No, you can use your regular Brawl disc. Just launch it through gecko OS.
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Post by galacticaknight on Mar 15, 2009 11:37:47 GMT -5
but do we need the iso for the folders to put the textures in?
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picano
Kitty Corp.© Admin
papersak's personal stalker
THE catgirl fan
Posts: 1,388
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Post by picano on Mar 15, 2009 11:42:22 GMT -5
No.
You create only the folders you need.
SD Card > private > wii > app > RSBE > pf > Fighter > Luigi > ... SD Card > private > wii > app > RSBE > pf > Fighter > Zelda > ...
etc
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