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Post by CaptainKirby on Mar 21, 2009 7:47:56 GMT -5
Well, as I mentioned before, The game kept freezing so I looked into the problem. I discovered that the game only freezes when I try to load that ONE texture, so I looked around my files. I need to get this straight, tell me if I'm doing something wrong. 1:I compressed my folder that contains the TGA's into a .pcs file. 2:I Put the .pcs file onto the correct folders and load onto the SD card. 3:I launched brawl with Gecko and the codes applied. 4:I select my texture and the game freezes 5.89 sec. into the 30sec wait. I can't seem to find my problem!
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Post by computerboy on Mar 21, 2009 8:36:28 GMT -5
Hello everybody, As my first message here I would like to ask if this will ever be compatible with the PAL version of SSBB because I don't want to have to download an NTSC version when I have an original PAL game
Thanks in advance c0mputeRb0y
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Post by snipa5800 on Mar 21, 2009 8:50:09 GMT -5
Is the Pcs file properly named? I.e for example Fit"char"00.pcs. Do you have the latest loader? ( I used the old one and a bunch of textures froze my game ) If all else fails replace the texture with a new copy , fixes messed up textures alot.
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picano
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Post by picano on Mar 21, 2009 12:23:09 GMT -5
Hello everybody, As my first message here I would like to ask if this will ever be compatible with the PAL version of SSBB because I don't want to have to download an NTSC version when I have an original PAL game Thanks in advance c0mputeRb0y You'd have to ask Phantom Wings that. Or... find someone skilled enough to port the code. board.gscentral.org/showthread.php?p=142624
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Post by italianboy1up on Mar 21, 2009 12:50:09 GMT -5
Okay so I have Gecko OS and the Code manager apps on Homebrew. I tried both putting the 4 codes all in one txt file and seperate. The code manager recognizes them and I make them into GCT file(s) (obviously depending on how many txt files I used depended on how many GCT files I got in return). But I have one stupid problem, the Gecko OS is not recognizing the files at all! Homebrew runs the app, and the app loads up my original copy of brawl just fine, but each time I load it up it says "No codes found" and just starts brawl up. I set up one texture just to see if it was just weird but still worked but nope, my texture didn't show up. How am I loading the code wrong? Some help? lol
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picano
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Post by picano on Mar 21, 2009 12:56:31 GMT -5
Mmm... NTSC or PAL? If PAL... it won't work for you yet.
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Post by italianboy1up on Mar 21, 2009 13:07:38 GMT -5
My wii is NTSC, my original copy of brawl (the one I'm trying to use) is also NTSC, my ISO (I haven't tried it yet) is PAL.
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picano
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Post by picano on Mar 21, 2009 13:11:09 GMT -5
Ok... then it should find the codes...
When Gecko OS is loading --- what does it say the game ID is? (Should be RSBE01)
If it says that... check on your SD card in the \codes\ directory, is the gct file also RSBE01?
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Post by italianboy1up on Mar 21, 2009 13:22:17 GMT -5
My 4 code files (GCT) are
046B841C 48000040.gct 205A8080 80456FF0.gct 225A8000 C0DE8001.gct C20234B8 0000000E.gct
I'm certain it has something to do with my txt files not being appropriate or something, but shouldn't Gecko OS at least recognize that there are codes there if I have 4 gct files in my "codes" folder?
*edit* And yeah when Gecko OS loads it reads it as RSBE01 or whatever.
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picano
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Post by picano on Mar 21, 2009 13:27:37 GMT -5
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