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Post by Dragonrage on Feb 19, 2009 19:59:15 GMT -5
@sword
I had a similar problem when I tried replacing a stock icon which I hadn't extracted from the game. Try extracting the common_5 and the stock icons of the costumes you want to replace. Run those through step1 and then try step2 again.
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Post by SWORD21 on Feb 19, 2009 20:02:05 GMT -5
ok then i have no clue whats wrong. All I can say is become a frakin member and download it again or read the readme in the CUPASH folder Wait, I got it working, but there wasn't a file in the portrite folder. Just the other two. But every time I do this, do I have to replace the common5_en.pac every time? And how do I get the icon in battles? Do I rename it to have a _small at the end?
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Post by Dragonrage on Feb 19, 2009 20:09:42 GMT -5
ok then i have no clue whats wrong. All I can say is become a frakin member and download it again or read the readme in the CUPASH folder Wait, I got it working, but there wasn't a file in the portrite folder. Just the other two. But very time I do this, do I have to replace the common5_en.pac every time? And how do I get the icon in battles? Do I rename it to have a -small at the end? For the first question, yes you have to replace the common5 everytime you change a CSP for any characters since that files holds all of them. I don't think just adding a _small would work, CSP and stock icons are two different files, with different sizes.
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Post by SWORD21 on Feb 19, 2009 20:14:27 GMT -5
Wait, I got it working, but there wasn't a file in the portrite folder. Just the other two. But very time I do this, do I have to replace the common5_en.pac every time? And how do I get the icon in battles? Do I rename it to have a -small at the end? For the first question, yes you have to replace the common5 everytime you change a CSP for any characters since that files holds all of them. I don't think just adding a _small would work, CSP and stock icons are two different files, with different sizes. Alright, so every time I do it, I keep all of the tgas in that folder? And now that I have this figured out, can you help me with the music hacks? Read the last post in the replacing music files thread.
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Post by Dragonrage on Feb 19, 2009 20:16:43 GMT -5
For the first question, yes you have to replace the common5 everytime you change a CSP for any characters since that files holds all of them. I don't think just adding a _small would work, CSP and stock icons are two different files, with different sizes. Alright, so every time I do it, I keep all of the tgas in that folder? And now that I have this figured out, can you help me with the music hacks? Read the last post in the replacing music files thread. You have to or else they won't be included next time you edit the common5. I've seen that other questions of yours earlier today but I'm only using androu's tool for music haxx too lazy to do it manually xD
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Post by SWORD21 on Feb 19, 2009 20:23:05 GMT -5
Alright, so every time I do it, I keep all of the tgas in that folder? And now that I have this figured out, can you help me with the music hacks? Read the last post in the replacing music files thread. You have to or else they won't be included next time you edit the common5. I've seen that other questions of yours earlier today but I'm only using androu's tool for music haxx too lazy to do it manually xD Ok. I tried it but when the .txt popped up, it showed a lot of other stuff, and didn't have the length. It said to open the file with tie? Idk. Here's what it said. use Tie::File; my $file_name = 'Lentgh.txt'; # open the file with tie tie my @file_lines, 'Tie::File', $file_name or die; # delete the first line shift @file_lines; # delete @file_lines = grep { !/Header/ } @file_lines; @file_lines = grep { !/Sample/ } @file_lines; @file_lines = grep { !/Loop/ } @file_lines; @file_lines = grep { !/Addr/ } @file_lines; @file_lines = grep { !/a1/ } @file_lines; @file_lines = grep { !/Gain/ } @file_lines; @file_lines = grep { !/Pred/ } @file_lines; @file_lines = grep { !/y/ } @file_lines; @file_lines = grep { !/Num/ } @file_lines; # close the file with untie. # IMPORTANT: always untie when you are done! untie @file_lines or die "$!";
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Post by Dragonrage on Feb 19, 2009 20:27:38 GMT -5
There should be a txt file called lenght in the same folder. It gets generated during the process.
It should look like that
Header size: 96 bytes
Sample : 'n05.wav' Length : 3145532 samples Num nibbles: 3594894 ADPCM nibbles Sample Rate: 32000 Hz Loop Flag : NOT LOOPED
You can just close the popped up file.
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Post by SWORD21 on Feb 19, 2009 20:34:05 GMT -5
There should be a txt file called lenght in the same folder. It gets generated during the process. It should look like that Header size: 96 bytes Sample : 'n05.wav' Length : 3145532 samples Num nibbles: 3594894 ADPCM nibbles Sample Rate: 32000 Hz Loop Flag : NOT LOOPED You can just close the popped up file. Nope. Nothing gets generated.
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Post by SWORD21 on Feb 19, 2009 20:48:26 GMT -5
Oh yeah, how do I tell which CSP is which? Like when the .brres is created, how am I supposed to know which one it replaces over? I wan to replace the CSP stuff for Dark Toon Link btw.
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Post by hyrulianroyalty on Feb 22, 2009 19:21:31 GMT -5
Zack_Neji, I just noticed your pajama Toon Link had a triforce button on his shirt which wasn't on the costume from Wind Waker. Is that part of the texture or is that an item that you made a texture for? It looks like one of those projectile reflectors.
Oh and what do you guys mean when you say "extract"?
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