Tohno
Intermediate Kitten
The Brave
Posts: 65
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Post by Tohno on Jan 21, 2009 17:55:24 GMT -5
When I'm using ASH to make textures, I have problems with certain textures mainly Pit and Groudon. So the problem is when I go to create.bat for my pit or Groudon it doesnt get through all the Textures. Groudon has 8 texture files but create bat only does the first 5... whats up with that?
I have succesfully made textures that work including fighters and some pokemon. I'm making them all shiny and so far got lugia and Mew =D
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Post by elrefugio on Jan 21, 2009 18:32:14 GMT -5
I tested Pit with ASH 2.0 and it lets me add every texture. However, it stops at 8th texture if I add the only +2 texture. That's because textures that use 16 colors work different (but you should not modify that Pit texture because is fully white and you don't know what is it). I'll try to fix that in the next version. As I always said: don't say YES to textures that you don't know what they are.
TODO LIST: *fix bug when you say yes to a not indexed palette *16 colors textures *mipmaps paletted textures *different levels of transparency (maybe)
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Tohno
Intermediate Kitten
The Brave
Posts: 65
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Post by Tohno on Jan 21, 2009 18:54:42 GMT -5
Thank you for the quick reply. I have another question. With Lucario's textures, his only +1 texture I edited with gimp and used ASH to put all the textures back into a pac and pcs file. So..
1) Can I edit that file or should I leave it alone and because its a +1 should I choose no when ASH asks me about adding the palette file?
2) Because Lucario's Indexed number of colors in the +1 texture is 241 should I keep the number lower or exact for it to work?
Thanks for your help
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Post by elrefugio on Jan 22, 2009 3:12:47 GMT -5
Thank you for the quick reply. I have another question. With Lucario's textures, his only +1 texture I edited with gimp and used ASH to put all the textures back into a pac and pcs file. So.. 1) Can I edit that file or should I leave it alone and because its a +1 should I choose no when ASH asks me about adding the palette file? 2) Because Lucario's Indexed number of colors in the +1 texture is 241 should I keep the number lower or exact for it to work? Thanks for your help 1) You can edit the file (only with ASH 2.0). But you must follow the instructions in the readme. 2) You can use up to 256 colors in almost all +1/+2 textures. ASH will tell you how many colors you can use in those textures when it asks you.
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Post by poxag on Jan 22, 2009 9:50:01 GMT -5
I'm having trouble too, when I try to do transparency with captain falcon or marth, the parts that are supposed to be invisble who up black, however when I try it with Zelda it works fine, I know marths armor and cape are mipmapped, does that hav anything to do with it, Do you know what the problem is
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Tohno
Intermediate Kitten
The Brave
Posts: 65
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Post by Tohno on Jan 22, 2009 12:31:50 GMT -5
My lucario failed -_-. I kept the colors below 256 on the +1 and said yes when adding the pallet but it still came up with an error but i didnt know if it would affect the texture or not but it did. Also did one without adding the +1 texture and its working in game with the head being the original color. What am I doing wrong
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Post by elrefugio on Jan 22, 2009 13:50:01 GMT -5
I'm having trouble too, when I try to do transparency with captain falcon or marth, the parts that are supposed to be invisble who up black, however when I try it with Zelda it works fine, I know marths armor and cape are mipmapped, does that hav anything to do with it, Do you know what the problem is You can't make everything transparent, somethings will end being black after all. Zelda and Peach skirts are confirmed to work. My lucario failed -_-. I kept the colors below 256 on the +1 and said yes when adding the pallet but it still came up with an error but i didnt know if it would affect the texture or not but it did. Also did one without adding the +1 texture and its working in game with the head being the original color. What am I doing wrong You must transform the image to indexed palette. Please read the readme file if you didn't read it before. What kind of error did you get? Lucario is 100% moddable with ASH.
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Post by poxag on Jan 22, 2009 15:03:15 GMT -5
So does that mean theres no way to make them transparent???, do you know how to fix that, or do I hav to try doing it without ASH
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Post by elrefugio on Jan 22, 2009 17:33:31 GMT -5
So does that mean theres no way to make them transparent???, do you know how to fix that, or do I hav to try doing it without ASH I don't think you won't be able to do it (with or without ASH). It depends on the model I think.
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Tohno
Intermediate Kitten
The Brave
Posts: 65
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Post by Tohno on Jan 22, 2009 18:25:02 GMT -5
Thank you sooo much for your help. I can't believe i didnt see that readme file the first time. I think i was looking for a txt extension the first time. Now I have no doubt that they will work.
I look forward to seeing what new improvements you make on ASH. Without ASH I wouldn't be making any textures right now because i would still be struggling with ]EE[ guide so thank you. You are a god to me =D
The Chaotic
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