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Post by kyotita on Jan 19, 2009 12:02:48 GMT -5
im still curious if it would even be possible since brawl seems so hard-coded as far as how different characters work...just look at how a simple move swap can crash the game out. You would need an INSANELY good hacker to even try and pull this off though
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Post by Phazon9 on Jan 19, 2009 12:03:35 GMT -5
I'm a great hacker, just not a texture hacker. Also, I could put Warioman and Gowser in for the other two!
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Post by kyotita on Jan 19, 2009 12:34:09 GMT -5
whats the revelation? the Gowser and Warioman thing?
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Post by Phazon9 on Jan 19, 2009 12:35:50 GMT -5
whats the revelation? the Gowser and Warioman thing? Not just that, there's more to it! By transefering datum off of characters I don't like, such as Jiggly... ..I can succesfully make both characters transferable!
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Post by kyotita on Jan 19, 2009 12:42:38 GMT -5
Now that IS a good idea. Never really cared for Jiggly so id be happy to see its puffy butt replaced with Mewtwo.
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Post by Phazon9 on Jan 19, 2009 12:43:40 GMT -5
Now that IS a good idea. Never really cared for Jiggly so id be happy to see its puffy butt replaced with Mewtwo. I'm not far with the research though and it may cause some unwanted glitches. Like if I use Mewtwo's Final Smash, I could get out Jiggly.
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Post by kyotita on Jan 19, 2009 12:46:33 GMT -5
lol Now that would be a crappy final smash... MEWTWO USE YOUR FINAL SMASH AND SUMMON THE JIGGLYPUFF!!!
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Post by Phazon9 on Jan 19, 2009 12:50:41 GMT -5
lol Now that would be a crappy final smash... MEWTWO USE YOUR FINAL SMASH AND SUMMON THE JIGGLYPUFF!!! A real problem that I'm having right now is freezing wireframes. I can only test on the beta stage.
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Post by kyotita on Jan 19, 2009 12:52:57 GMT -5
Thats the whole hardcoding pain in the ass I was talking about before. That seems like the same thing that the move swaps do. It makes me wonder if maybe the hitboxes each character has might have something to do with it. Does Mewtwo have any hitboxes coded in?
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Post by Phazon9 on Jan 19, 2009 12:59:21 GMT -5
Thats the whole hardcoding pain in the ass I was talking about before. That seems like the same thing that the move swaps do. It makes me wonder if maybe the hitboxes each character has might have something to do with it. Does Mewtwo have any hitboxes coded in? What do you mean? I can use Roy anywhere right now.
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