hh92
Intermediate Kitten
Posts: 48
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Post by hh92 on May 30, 2009 15:49:39 GMT -5
I'm attempting to change Toon Link's sword and shield, but the mipmapping's all screwed up. I followed the tutorial video down to the last letter, but it simply won't work! I'm quite sure the video was only for +1 and +2 textures though, which the sword and shield aren't. PLEASE HELP!!!
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VILE
Global Moderator
Posts: 653
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Post by VILE on May 30, 2009 18:31:02 GMT -5
]EE['s guide?
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VILE
Global Moderator
Posts: 653
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Post by VILE on May 30, 2009 18:40:49 GMT -5
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hh92
Intermediate Kitten
Posts: 48
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Post by hh92 on May 30, 2009 19:33:01 GMT -5
I don't really have enough time to learn how! Does anybody feel like doing it for me? It shouldn't be that hard if you've already done it, right?
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Vyse
Kitty Corp.© Admin
Posts: 885
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Post by Vyse on May 30, 2009 20:43:21 GMT -5
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hh92
Intermediate Kitten
Posts: 48
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Post by hh92 on May 30, 2009 21:03:35 GMT -5
It's not that I'm not willing to learn I just don't have the time. And I still don't get it. Could somebody perhaps tell me exactly what to do form the very beginning? I don't even know how to make a tcs file. (Yes, I'm a noob)
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Post by Register on May 30, 2009 21:05:57 GMT -5
...Hmm? It sounds like you're not using ASH... I'll assume you're not using ASH because you have a texture editing program other than Photoshop? (That is, if you're NOT using the Automatic Smash Hacker.) ...In any case, with mipmaps, they're not that hard, really. Mipmaps go after the "type" of the texture. As in: file 0 = [full location of .tga] image 0 = 0, 0, type , 0, mipmap, 0 <-- Right 'ere. texture 0 = 0, x The "mipmap" number varies on the texture... The base is 3. But that can alter. It can be 0, 1, 0 or 0, 2, 0 or (the common) 0, 3, 0 or 0, 4, 0 on. All depends on the texture. This is the usual base for a texture (TCS): file 0 = [full location of .tga] image 0 = 0, 0, type texture 0 = 0, x ...However, if you find out the texture has mipmaps and isn't a + texture: file 0 = [full location of .tga] image 0 = 0, 0, type, 0, 3, 0 texture 0 = 0, x Voila. Just change "3" lower or higher if need be, and you're set. (To make a TCS, you need to paste the above info in Notepad, and "Save As..." [number].tcs after editing it accordingly. In order to find out the numbers and whatnot you need to enter for "type", you'll likely need ]EE['s guide, which also supplies the TCS info I pasted above.~)
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hh92
Intermediate Kitten
Posts: 48
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Post by hh92 on May 30, 2009 22:11:57 GMT -5
...Hmm? It sounds like you're not using ASH... I'll assume you're not using ASH because you have a texture editing program other than Photoshop? (That is, if you're NOT using the Automatic Smash Hacker.) I'm using ASH, GIMP, and Photoshop. I use Photoshop for any odd things that need to be done. (such as indexing, transparency, etc.) Thanks for the walkhrough too!
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Post by WolfPack on May 31, 2009 9:47:09 GMT -5
how do you do stages??
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hh92
Intermediate Kitten
Posts: 48
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Post by hh92 on May 31, 2009 9:58:11 GMT -5
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