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Post by Gazoinks on May 11, 2009 11:14:26 GMT -5
Sweeet. If this works well, I'll definitely start releasing my textures so they work with this.
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Post by chaemelion on May 11, 2009 12:04:02 GMT -5
Yay! Maybe it'll become the standard format And if it doesn't work well, let me know and I'll try to fix it.
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Stoney
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Post by Stoney on May 11, 2009 12:29:34 GMT -5
Yeah, um, I don't think that's going to happen. Sorry. I'd be happy to make a version for a pal SD Loader if they ever make one though... I KNOW it's not gonna happen for the USB loader at all. That would require coding some sort of custom macro to put them all in for you. Great work on the SD loader though. I look forward to whenever PAL SD becomes available A PAL version of the SD Loader has been available for over a month. Go look at the SD Loader topic, it mentions it right in the topic title. Man, you work fast, Chaem. Multiple Costume support already? I'm downloading this ASAP and will be releasing my textures with this name format from now on.
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Post by chaemelion on May 11, 2009 12:33:34 GMT -5
Awesome, I'll get right on it. After a late mother's day meal...
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Stoney
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Post by Stoney on May 11, 2009 12:52:45 GMT -5
If you don't mind, might I give a humble suggestion for a possible feature? On my SD card, some characters have way more textures than others. For these characters, I've created folders within their pf/Fighter folder that contain "Sets" of costumes which replace every costume the character has available. Some costume sets are themed, while others are just whatever I wanted to put in at the time. Using these sets, I can move entire groups of costumes to the character's Fighter folder on the SD card at once, rather than moving them individually. Lucas is the biggest offender in terms of too many textures. His folder looks like this: As you can see, I'm currently using Set 2. Would it be possible to automate this whole process with the Texture Manager program? Save a certain number of costumes as a "Set" for one character, then give the user the option to move them all at once? It might save a lot of time.
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Post by chaemelion on May 11, 2009 14:56:54 GMT -5
I was thinking the same thing and I know it's possible, but I need to think of a way to do it. I gotta come up with an algorithm for it first. I'm still learning C# and it may be a couple days before I figure it out, but I'll definitely try. This'll probably require an external settings file. How would you imagine it would look/act/work? I gotta ask though, how old would you guess I am? (PAL is done btw, just need a tester)
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bonzai
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Post by bonzai on May 11, 2009 17:28:48 GMT -5
Hm, this is very impressive.
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Post by n64billy on May 11, 2009 19:14:44 GMT -5
A PAL version of the SD Loader has been available for over a month. Go look at the SD Loader topic, it mentions it right in the topic title. Hence why I said earlier "There are too many sites on the internet to keep up with" (DOWNLOADS DOWNLOADS DOWNLOADS) Codes get applied, the program looks great, but the actual textures themselves don't load with the PAL SD Loader. (The totally awesome camera still works though)
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Post by KirbStomp on May 11, 2009 20:31:36 GMT -5
Which one's the latest version? On top or on bottom?
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Post by chaemelion on May 11, 2009 20:58:50 GMT -5
I got rid of the old links and put versions in the filenames so there shouldn't be anymore confusion. Thanks for the support, and n64billy: You mean the PAL SD loader gets transfered, but it isn't working, right? Nothing wrong on my end?
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