..::Marcov15::..
Kitty Corp.© Admin
Picano is too ZETTA slow...
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Post by ..::Marcov15::.. on Dec 31, 2008 18:30:38 GMT -5
Ok, When I was hexing the textures in, I noticed that the zero addresses moved from the place they were, and ]EE['s guide says they shouldn´t move. They explain something with the calculator "add the zero address and the file size" or something along those lines that I don´t understand very well. So... I was hoping that someone could explain it clearly for me Thanks!
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Post by Joey90 on Jan 1, 2009 4:00:27 GMT -5
The zero addresses shouldn't move.
Are you sure that you are overwriting the old textures?
Are you sure you are putting the right textures at the right zero addresses.
Are you missing out the first 4 lines?
Are your .tpl's the same size as the originals?
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Post by Register on Jan 1, 2009 8:58:50 GMT -5
...What joey90 said. Be careful of mipmaps especially; I always double-check to see if MY .tpl files are the same sizes as the original .tpl files. Also be aware that if you're editing a character (FitMario00), make sure you put YOUR .tpl files on THAT .pac and not on another one (FitMario02, FitMario05, etc.).
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..::Marcov15::..
Kitty Corp.© Admin
Picano is too ZETTA slow...
EMPEROR OF THE UNIVERSE
Posts: 2
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Post by ..::Marcov15::.. on Jan 1, 2009 15:50:40 GMT -5
Well... there is a slight difference between both ... The problem is that when I change the .tcs to fix mipmaps, Texconv. produces a 170 kb tpl... so I don´t know what's going wrong. By the way... PeachTexA is 05.tpl right? I'm almost sure it is but...
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Post by Register on Jan 1, 2009 19:22:05 GMT -5
LOL Now that's being a tad too thorough. When we mean check the sizes, we mean just the KB. If your 05.tpl file's KB is the same as PeachTexA file's KB, then you're set. Those tiny bits don't mean a thing; my sister made a Peach costume just the other day. I didn't worry about the tiny 10 byte differences, burned the costume, and it came out perfectly fine. Mipmaps are more for files that have like a 10+ KB difference or so.
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..::Marcov15::..
Kitty Corp.© Admin
Picano is too ZETTA slow...
EMPEROR OF THE UNIVERSE
Posts: 2
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Post by ..::Marcov15::.. on Jan 1, 2009 20:36:56 GMT -5
LOL Now that's being a tad too thorough. When we mean check the sizes, we mean just the KB. If your 05.tpl file's KB is the same as PeachTexA file's KB, then you're set. Those tiny bits don't mean a thing; my sister made a Peach costume just the other day. I didn't worry about the tiny 10 byte differences, burned the costume, and it came out perfectly fine. Mipmaps are more for files that have like a 10+ KB difference or so.[/quote Oh... ok, I was worried because ]EE['s guide said "They must be the exact same size". Then... why the zero addresses move??
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Post by Register on Jan 1, 2009 21:19:35 GMT -5
Ohhhh. Peach's TEX0's are out of order. Instead of her 05.tpl being on TEX0 line 05, it's actually... TEX0 line 01, I believe? The first TEX0 line? Her parasol (01.tpl - 04.tpl, if you're numbering like this) are located near the BOTTOM, so it screws up her ordering a little bit. Try putting 05.tpl on TEX0 line number... 00052f4f. Of course, skip the TEX0 line and the three after it, THEN paste your .tpl beneath. It should fit now. For others (06.tpl onward), they'll probably follow up below. I believe the next TEX0 following 00052f4f is PeachTexB. See how that works out for ya.
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..::Marcov15::..
Kitty Corp.© Admin
Picano is too ZETTA slow...
EMPEROR OF THE UNIVERSE
Posts: 2
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Post by ..::Marcov15::.. on Jan 2, 2009 10:17:28 GMT -5
OMG! It worked!! Thank you a lot!!!!
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segab
Kitty Corp.© Admin
POW! HAHA!
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Post by segab on Jan 3, 2009 1:12:49 GMT -5
If my original tpl is 8.05Ko but my edited one is 8.06Ko, do I have to change anything or it will be fine?
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Post by Register on Jan 3, 2009 8:36:21 GMT -5
segab: Don't worry about the .xx part. If your computer rounds it and it says plain and simple "8KB", and the original (rounded) says "8KB", you're good to go. Only when they are KILObytes off will you run into a spot of trouble.
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