Vyse
Kitty Corp.© Admin
Posts: 885
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Post by Vyse on Feb 21, 2009 14:52:28 GMT -5
Awesome, Metroid music!
Phendrana Drifts 2 = Phendrana's Edge, btw.
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Post by SWORD21 on Feb 21, 2009 22:38:20 GMT -5
Awesome, Metroid music! Phendrana Drifts 2 = Phendrana's Edge, btw. Thanks, just changed the name. I'll probably be doing Majora's Mask music too since it's my favorite game.
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Post by SWORD21 on Feb 23, 2009 20:29:29 GMT -5
Well My Dark Samus one loops a little early.....I'll try to get it right....and some other Echoes ones seem to be really soft........
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Post by SWORD21 on Feb 23, 2009 22:17:42 GMT -5
Alright!!!!!!!!!!! I just got the fixed Dark Samus up. And some more songs!!!!!!!!
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Post by Nintendo Maniac 64 on Apr 12, 2009 0:29:31 GMT -5
About the softness issue, that's because Brawl uses a bit of dynamic range compression (no clipping though - though Melee songs do) to make the music louder. Metroid Prime doesn't use ANY dynamic range compression (or barely any). You can see this if you open the audio in Audacity or something. It's the same reason some songs taken directly out of older games are softer as well.
I really don't understand why you'd use dynamic range compression in a game (or real life, but that's a different issue...) when you can just code it to play music louder if it needs to be...
EDIT: oh geez, I just bumped a 2-month old thread. -_-;
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